Saturday, 18 May 2013

Dirt 3 Modus Operandi (My Routine)

Introduction

The purpose of this post is to give you a brief overview of how best to tackle Dirt 3 and in what order within the game......my MODUS OPERANDI. I will also include any tips along the way throughout the subsections of the game and I welcome your thoughts and contributions.

Dirt Tour

After creating your new profile you arrive at the main menu. Your guides will suggest going for the Dirt Tour option or Multiplayer option. As standard with all my games, I always start off with the offline option rather than delving straight into the multiplayer action. I see the offline mode as a kind of training session to prepare you for the multiplayer action. Lets face it, there are some damn good gamers out there online who have all the time in the world to perfect their skills within a game. Unfortunately, not everyone has the time to do this. Using the offline mode to perfect your skills prevents you from embarrassing yourself in the multiplayer mode, especially if you are part of a team and peeps are counting on you not to let the side down!! This way your reputation is not tarnished.


Dirt 3 Gamers

In this case, the offline mode is the Dirt Tour option on the menu. Once you select this option you will be met with four large transparent triangles. Your guide will tell you that you have been signed up for four seasons. Each triangle represents a season. The-left most triangle will then flash into colour. This is your starting point. Selecting the season will unfold the triangle to present you with 4 trophies. Only one trophy will be available until you have gained enough points from events to unlock others. Generally, the middle trophy is the "final". In the first season, the final trophy consists of a series of tutorials for various skill sets such as smash, jump and Gymkhana. Once you complete a season you can move on to the next one.


Dirt 3 Career Menu

When you finish and gain a trophy, you acquire a sum of reputation points depending on how well you faired during those events. These points attract sponsors, and in turn cars, which will benefit you further in the game.

Along your journey through the seasons, smaller triangles will appear representing the disciplines of Rally, Rallycross, Trailblazer, Landrush, Head2Head and Gymkhana. These are world tours and take these disciplines through all world stages.

In addition to this, a fifth large triangle will at some point appear to the left hand side on the Dirt Tour menu. This represents the Battersea Compound challenges. As you progress through your career, areas of the Battersea Compound will unfold gradually, starting with the Parking Lot, then the Depot and finally Powerstation. Each of these challenges contain a number of individual missions in the form of the likes of jumps, double donuts and drifts etc. in certain areas of the map.

Despite all of these things to do and witnessing the seemingly premature credits, I found the Dirt Tour mode to be over very fast. The biggest problem I had was the Bob Sleigh race level. Here you have to race your Mini down a snowy icy mountain in competition with a bob-sleigh, but taking a slightly different route. To gain platinum in this it took me a whole week, which is very disproportionate with the rest of the Tour mode. Or maybe it's just me and my incompetence with the bob-sleigh level....


Dirt 3 Bobsleigh

You will finish your Dirt Tour offline career with a picturesque explosion of fireworks.

Multiplayer

After finishing the Dirt tour (in it's entirety) I then felt confident to take on fellow hardcore gamers. In the Multiplayer option I didn't bother with the "Local Network" mode as it is 2012 don't you know. Who, today, lugs their computer over to their friend's houses for a LAN game (unless it is Starcraft II!). I have a 6 year old son who quickly got very much into Dirt 3, so I would play split screen mode with him on a regular basis, mainly Joyride.

For my own personal hardcore fix, I go straight for "Online" mode. I started off my online career in "Pro Tour". This is because when you are starting out with no online experience or Dirt 3 related friends then this mode is more suited. This is because the structure is based on one-game-at-a-time and players remain more anonymous. Players cannot invite friends to games and if you try and meet someone in one of the games as pre-planned, it is highly likely you will end up in a parallel, but different lobby. The reason why this is more suited to the newbie is because, while you are learning the ropes of online gaming, you are not likely to walk in as an outsider to a gang of close nit territorial buddies with a cynical view on newbies. This makes it a very welcoming place to start. Having said that, there is by no means any compromise on the competitive nature of Pro Tour! Pro Tour is billed as "competitive mode" in comparison to the Jam Sessions.


Dirt 3 Gymkhana

Within the "Pro Tour" challenge there are a range of discipline categories. I never found any players at the time in the "Party Modes", "Circuit Racing", "Hardcore", or "Gymkhana" categories. It was a shame, because one of the GFWL acheivements was to win a game in the "Hardcore" category. But this wasn't a problem: later on in my online career when I had gained a few Dirt 3 friends, I was able to ask one of them to help me out by meeting me in the "Pro Tour" "Hardcore" mode. Thanks Yuri! This worked well because, despite what I have said above about different parallel lobbies, this only applied when there were many players abundant (enough to fill a few lobbys). Because the "Hardcore" mode was empty all of the time, it was possible to meet up with someone in the one and only existing lobby available at the time.

I found most players to be in the "Competitive" category. This housed the largest selection of hardcore disciplines such as competitive Rally, Circuit Racing (eg. RallyX), Point To Point (eg. Trailblazer) and Gymkhana. Why would anyone want to bother with the other categories I ask? After racking up the experience points you start to get to know some familiar faces and hence I started to add friends to my list. Sometimes, if Competitive Mode was empty, you would always find players in Point To Point Mode.

After a confidence boost and getting a taster for online competitiveness, I was excited with the idea of entering Jam Session Mode and sampling the additional Party Mode disciplines otherwise not available in Pro Tour due to lack of players. I was also excited to see the custom rules introduced by players in their own owned lobbies. Jam Session had much more of a community feel to it. In a chosen lobby you would have the opportunity to hang out with the same players for astronomical amounts of time, building up long term relationships easily. This is when I really began to add friends to my list in their hordes. It was within these Jam Session lobbies that you can invite or be invited by friends from your sudden growing friends list. In the Jam Session menu, if you go to "Custom Match" and click "Find Match" (with no filtering), this is the best way to to view all active lobbies and assess the statistics in the form of discipline, player numbers, and also glimpse to see if any of your friends are hosting a lobby. If they are, you can easily join by entering their lobby. Jam Session is where you gain the highest quality of friends at a fast rate..

This is where I spent the bulk of my Dirt 3 career, chasing that level 50 and all GFWL achievements.

Single Player

Next up on the main Dirt 3 menu is "Singleplayer". In the "Singleplayer" menu I never entertained the idea of "Single Race". There was no point! It would contribute nothing to my career and is probably best viewed as a mode for practices and trials. "Time Trial" was my chosen option.

I left Time Trial mode until last. The reason was because the purpose of this mode is to record your personal best times on the World Record Leaderboard. Now, if you are going to do this, it is very unlikey you will make it far up on the World Recrod Leaderboard tables because we are competing against the whole world here!!! So hopefully by now, you would have gained some extensive experience from the online career to make a respectable entry on the Time Trial leaderboards.

You also have the options of racing against ghosts of your friends and the world record holder. This, again, is a reason to leave Time Trial mode to the last task for tackling. You will have many friend's ghosts to choose from by now. I tackled this very extensive last leg of the game by cycling through the enormous collection of "Discipline", "Location", "Track" and "Vehicle Class" until I had worked my way through every combination. For each race, I would generally pick the three ghosts with the top times. The better the ghosts are, the more they will spur you on to do a better job. Selecting sub-standard ghosts means that their positioning on the track (ie. closer to you) can distract you! Once you start filling slots in the World Leaderboard your friends can see what you have been up to in their New Feeds or available Time Trial ghosts and you will start to receive comments and attempts to beat your times. Great fun!


Dirt 3 Leaderboard

And there you have it! This is the best way I found to tackle Dirt 3. There is no definitive end to Dirt 3, which is a good thing in terms of longevity. The Time Trial mode provides an on going opportunity to better yourself and compete or keep up with your friend's new Personal Bests. The Online Multiplayer mode is a great chance to continue meeting up with your friends in the Jam Sessions and have fun time after time.

See My Other Posts

Please see my full review of Dirt 3 here. If you want to see everything I have achieved in Dirt 3 (i.e. EVERYTHING!!) then this can be found here.

Please leave a comment below to compare thoughts and experiences on how best to tackle Dirt 3.

Tuesday, 23 October 2012

Dirt 3 Review

Dirt 3 Review

Of course there is no chance that I will ever go belting down the back roads of Finland at more than 100 mph in a BMW Z4. I would be too terrified to travel at that speed on such narrow roads. But to be able to experience such an amazing feat in a safe environment is divine. Dirt 3 delivers this experience, reminding us all what a great experience this series really is!




The cars in Dirt 3 feel tight, responsive and the feeling is absolutely superb. Response to the slightest touches and tight braking are certainly evident in the game. The six tuning options help balance out the ranges of terrain types throughout the environments of Finland, Michigan, Norway, L.A., Kenya and Monaco. The variations between gravel, tarmac and snow surfaces (sometimes within the same course) are significant and require extreme concentration! When your wind-shield gets covered in snow or rain the effect is realistically chaotic. Throw in the addition of only being able to see where your lights are pointing at night, means that these effects are simply not cosmetic, but a part of the simulation that you will have to act on.







Events within Dirt 3 seem endless, but are not exhaustive. This contributes to an incredible longevity in the game and a great money's worth. (It took me 6 months to complete EVERYTHING! See my blog post detailing all my achievements at: http://strictly-dirt3.blogspot.co.uk/2012/07/dirt-3-fully-completed.html). The main tour mode is split into four seasons, but as the podiums add up, six discipline-specific tours emerge. Although rally is by far the most popular discipline, there is such an extensive choice of additional disciplines. Each discipline has been greatly expanded since the previous iteration of the game. For each discipline there are a number of tracks, cars, tasks and achievements or missions to get through, hiking the race count up to phenomenally high numbers. In addition you have the option of minimising disciplines you are not too keen on.while focusing on the others.















Codemasters have changed the way cars are acquired for your collection. Bizzarely, the "earning money for purchasing a car" idea has been thrown out of the window. Instead, you automatically gain cars from teams and sponsors within the game. This idea made me feel like nothing has been accomplished, as I have a garage full of random cars that I did not specifically select myself. In addition to this, the older (fun) cars that players usually prefer tend to gather dust. This is because the newer cars tend to yield the higher driving bonuses, which help with levelling up..........of which there is a lot of to do in this game!








           =






Regardless of all of this, the full set of cars is an immensely impressive and eclectic mix spanning eras as far back as the 60s. Back in the 80s my friend's mum used to drive me to school in her very old fart box Mini which was always filled with the strong wiff of petrol fumes. It is a great feeling to cane one of these around the hardcore rally tracks of Dirt 3.







The ambient environments and rippling puddle reflections contribute to the most stunning looking game in the series to date. The effects of the environments on the cars such as rain-covered windshields and muddy car body panels oozes fantastic realism. This is nothing new in a racing game, but the way it is done in Dirt 3 is second to none. Cheers from the crowd, fireworks and pedestrians scrambling out of the way certainly do justice with making the game feel incredibly alive. The impact of a crash can make you feel sick, especially if you were least expecting it! The sound scape is superb throughout the game in terms of specifically detailed engine sounds and the muffling crunching snow as you drive or slide through it.





















The PC version of Dirt 3 will run on a relatively wide array of specifications. Those with a high end gaming rig will certainly benefit from the many ultra detailed graphics settings and experience the game at it's greatest. Those with a more basic set up can also join in the fun too without much compromise. This shows a good level of dedication to the PC version in comparison to those many console-ported games out there. From my own experience talking to others in my many online gaming sessions, a very high percentage of players use racing wheel set ups. This is accommodated by a good level of force feedback options and racing wheel calibration.





The Dirt 3 menu system consists of unfolding triangles which reveal events, seasons and tours as you progress through the game. These turn gold as you achieve your golds, platinums and 1st places, so it is easy to see your progress at a glimpse. Every time you change screens these triangles are released from the spinning tyres of sliding animated cars which keeps in line with the beautiful menu design the Dirt series is know for.

In Dirt 3 you begin as a professional driver who has just been signed by an agent. This agent along with a mechanic and a fan manager help guide you through the game, explaining each stage and dishing out appropriate feedback on your performance. I found these annoying, irritating and felt it added absolutely nothing to the game. Waiting for the dialogue to finish while eager to get on with the next race will wear anyone's last nerve. The fan manager constantly suggests uploading your footage to YouTube, even if your performance was utter crap. On top of that, uploading to YouTube from within the game is the worst and most limited and unreliable way to do it. You can only upload tiny increments. Someone in the world tell me why this would be in any way useful??! Use X-Fire!





I completed the single player career mode far too quickly and it felt like I was going to miss the game pre-maturely. But alas, I started the online career mode and spent what feels like the rest of my life on it!  Just to gain all the milestones and achievements took me 10 times longer than the offline career. The online career originally started off with Rally, RallyX, Head2Head and Trailblazer modes. The hardcore players would hang out in Rally, trying to perfect their personal bests and cornering while using their high tech super racing wheel set ups. Then came the Jam Session party modes such as Outbreak (tag), Transporter (capture the flag), Invasion, Cat 'N Mouse and the famous Gymkhana. These modes gained their own following from regular players. Players can compete solo, in teams or against saved ghosts from friends. My experience saw many consistent players to compete against online at anytime of day.

Verdict

Dirt 3 is an impeccable and superb product that should be part of any racer's gaming list. Solid gameplay, dazzling graphics, biting sound and an enormous variety of cars, tracks and game modes makes this appealing for a wide variety of players. A fantastic game but with scratches on the surface.

Presentation: 8

Great menu design and abundant options. Could be more appropriately hyped by the voiced guidance.

Graphics: 9

Beautiful will range from sunsets to blizzards.

Sound: 8.5

Realistic engines, crunching of packed snow, skidding on tarmac and gravel, grit and sand hitting the wheel arches and suspension struts. Need I say more.... Voice acting = AWFUL!

Gameplay: 9

Such a variety of cars, tracks, events and modes. Racing is tight and handling is great.

Longevity: 8.5

Single player career mode too short but online multi-player more than makes up for this.

8.5 / 10 GREAT

For those of you who are reading this in order to decide whether to go ahead and purchase it then have a look at my introduction to Dirt 3 blog post: "What Is Dirt 3?" at http://www.blogger.com/blogger.g?blogID=122080799572173369#editor/target=post;postID=7492516875250133064

What are your own thoughts on the game? Leave a comment below in the comments box and let us all know.

Friday, 28 September 2012

What Is DiRT 3?



Introduction

Most people by now know about DiRT 3 the game. It has been out for a while (since 2011). The online servers are still popular and full of gamers and already, Codemasters have released Dirt Showdown. There is also the build up towards DiRT 4. However, there are still people out there "umming" and "ahhrring" about whether to purchase and try DiRT 3 for the first time. For those people here is a brief description and background history of the game. 
Dirt Showdown


Dirt 4











What is DiRT 3?

Xbox 360
DiRT 3 is a rallying video game available on all three current main platforms, PC, Xbox 360 and Playstation 3 (PS3). It is the third in the DiRT series of the Colin McRae Rally franchise, developed and published by Codemasters. The "Colin McRae" association has been completely removed from this iteration. The association was removed from previous games in the series only in America. 




Colin McRaePS3


PC











Brief History


DiRT3 was released in Europe and North America on 24 May 2011, and two days later in Australia for PC, PlayStation 3 and Xbox 360. The PC version was released for Microsoft Windows under Games For Windows Live (GFWL) and under Steam. Unfortunately the former (GFWL) is not everyone's first choice due to bugs, inconsistencies and substandard service. The Japanese version of Dirt 3 was released on 25 August 2011. In September 2011, there were reports that a network security problem on the website of an AMD promo had resulted in the loss of 3 million Dirt 3 keys to the public for use via the Steam platform that have then been posted in various places around the internet.
Stolen Dirt 3 Keys






Gameplay

The career mode sees players earn reputation points in various events to gain the interest of sponsors who provide them with new vehicles. The use of "flashbacks" return from Colin McRae: Dirt 2, which can be used up to five times in any difficulty, but cost reputation points to use (there is never a "free lunch"). A new gymkhana mode puts players in obstacle courses,  what I call a big playground, challenging them to perform various tricks to earn points. These tricks are in the form of donuts, spins, jumps, air twists, drifting.....etc and the list goes on! Featured in the game are various party modes, involving events such as smashing wooden targets (Invasion), spreading a zombie infection (Outbreak), and capture the flag (Transporter). Other new features include a Hardcore mode which limits players to the cockpit view with no assists, the nightmare of rallying through rain and snow, and the ability to upload replay clips directly to YouTube. You will ultimately have to gain the "King of the Road" achievement, whereby you need to win an online race in hardcore mode. I recall this being very difficult to achieve because you need to have an online match set to Hardcore Mode which is very rare. So build your friends list up and invite them to a hardcore match rather than relying on finding one. Uploading clips to YouTube was a very buggy experience. In addition, you are limited in terms of video duration. Use X-Fire to record and upload your videos. It's free and it will eliminate both these issues for a much more superior experience.


Gamepad








Reception

IGN gave the game a score of 8.5 and an Editor's Choice award, praising the gameplay and online functionality while criticising some of the design choices. GameTrailers gave the game a score of 9.2, praising the gameplay and presentation, although criticising the limits of the YouTube functionality. As I have mentioned above, why use the video length capped bug ridden internal YouTube uploader when you can use an unlimited solid and reliable external alternative for free like X-Fire? GamesRadar gave the game a score of 9/10, praising its impeccable gameplay though noting slightly lower structure presentation compared to the previous game. Official Xbox Magazine gave the game a score of 8.5/10, hailing its impressive car design and smooth handling, while criticising the lack of dynamism in the surfaces and poor social features. The social features are basically limited to what GFWL can do. An additional extra is the ability to race and compare ghosts and times created by your friends.










Dirt 3 Complete Edition

DiRT 3 has a range of downloadable content (DLC) available for purchase in the form of 12 new routes over 2 new locations as well as new cars and liveries. The DiRT 3 Complete Edition was then released on the 20th March 2012 in North America. This incorporated all DLC (£20 worth) with the game. This DLC is detailed below:

  • The Monte Carlo Rally Pack: eight breathtaking Rally stages featuring dramatic climbs, descents and hairpins of snowy mountain roads. Race through the Alps and conquer the legendary Col de Turini pass.
  • The X Games Asia Track Pack: four new routes set across two new tracks in Shibuya, the neon heart of central Tokyo, where spectacular mud-spattered Rallycross circuits weave beneath towering skyscrapers.
  • The Power and Glory Car Pack: stars five cars including the BMW M3 Rally, Lancia Delta S4, Ford Focus ST Rallycross, Scion tC and Chevrolet Camaro SSX Concept, each with a range of liveries.
  • The Mud and Guts Car Pack: features five cars available for single-player, split-screen and online multiplayer events. Race the Lancia Stratos, Peugeot 205 T16 Evo 2, Citroën C4 Rallycross, Saturn Sky and Ford Mustang GT, each with a range of liveries.
  • The Colin McRae Vision Charity Pack: access the Ford Escort Mk II, a 70s rally classic with five liveries.
  • The Ken Block Special Pack: features a customised and upgraded Ford Escort Mk II, an Open Class Rally car sporting a killer Ken Block livery.
  • The Mini Gymkhana Special Pack: access the mid-engined Mini Cooper S Gymkhana, customised and tuned to become an outrageously responsive Gymkhana car.
People rapidly showed their disappointment in the Complete Edition. Firstly, they disagreed with the fact that content was re-used and packaged up with a premium price. There was no benefit compared with downloading the content yourself within the standard version of the game. At least that way you could pick and choose what to purchase. Secondly, when they say 12 new tracks are included in the Complete Edition, this practically means the cutting, splicing and reversing of existing tracks. This is a principle used within the main game. This is not a problem, but don't package it up as "12 new tracks".


Spliced Tracks










I spent a significant potion of my time on the game and have gained all achievements, missions and completed both the offline and online career modes with platinums. Come and have a look at: http://strictly-dirt3.blogspot.co.uk/2012/07/dirt-3-fully-completed.html

Wednesday, 4 July 2012

Dirt 3 Fully Completed!

Introduction

I have had a lot of fun playing Dirt 3 (even through the problematic Games for Windows Live platform!!) and I think this shows in my perseverance to complete every aspect of the game. Players of Dirt 3 on the PC will know me as CheedMonkeY1980. This post is a showcase of my achievements from within the game. I would like hear from anyone else who has achieved all of this, how long it took and how difficult they found it. For example, some of the on-line Pro Tour events rarely or never had players present, so how did they gain their achievements?

In future posts I will be providing hints, tips, guides and writing about how I overcame any problems I found in the game. I will also be generating some conversation about various aspects of the game, good, bad and amusing. Also look out for various competitions I will be holding.

Dirt 3 Offline Pro Tour Career

If you look at the game as a whole, I found the offline Dirt Tour career mode to be over very quickly. When it was over I thought to myself "is this it?!", not knowing that the on-line career mode and all comprehensive achievements would take the best part of 6 months! I felt I whizzed through the offline career mode, however, the one sticking point for me was definitely the bob sled run! One track, one car, one race but this alone took me one week to achieve the platinum rating. I then went on to achieve all platinum ratings throughout the entire Dirt Tour career (RallyRally Cross, TrailblazerLand Rush, Head 2 Head and Gymkhana).

In addition to this I had completed all of the in-game "playground" missions (Parking Lot, Depot and Power Station Zones). I found these missions to be highly addictive (because they were all fun) although sometimes it was not entirely clear exactly how to complete specific missions. An example would be to perform a donut around a specific obstacle.... The description of the obstacle can sometimes not be as clear as needed.

Have a peek at my collection of gold triangles below...



Dirt 3 Games For Windows Live (GFWL) Achievements

60 out of 60 achievements = 1250 gamer score points. Spanning offline and online career modes, these were easily as addictive as the in-game playground missions. As with most PC games today, I found difficulty in gaining some of these achievements because of a lack of players in certain online game modes. It is the online Pro Tour party modes that stick in my mind. Consistently I would find zero players whatever time of the day I logged on. This was a problem because not only do some of the achievements require opponents but you could not even enter a match without other players in your lobby. I got to the point where I was stuck on two of the achievements because of this reason and I had to call a friend in specifically to gain those achievements. I hate resorting to this. What makes this even more difficult is that you cannot simply invite friends to Pro Tour matches like you can with Jam Session matches. You have to organise a friend to join via instant messaging. But hey, I got there in the end!






Dirt 3 On-line Career Mode Level 50 Reached

In my view (and probably in the view of the majority of others) the on-line career mode was the main meat and veg of the game. I spent many months climbing the ranks and levelling up, putting up with aching hands due to the repetitive strain injury symptomatic of using a control pad. Like with most progressive incremental gaming careers, you start by levelling up quite rapidly. As you progress it gets harder and slower to level up until you reach the painstaking milestones of level 35, 43 and of course 49. For some reason these milestones stick in my mind. From what I recall, there was a significant and apparent difference in and change in difficulty and speed of levelling up at these points. Of course, performance related progression is also down to how good you are at the game. (The better you are, the faster you will progress). I am certainly not the best player in the world and I did lack the luxury of a steering wheel set-up. Reaching level 50 in the on-line career mode was the most difficult and time consuming milestone to reach in the whole game and took the most dedication......



Dirt 3 Time Trial World Rankings

What ever you do in Dirt 3 your personal best times (or party mode and gymkhana statistics) are recorded and submitted into the world ranking table. However, distractions are certainly abundant. If you are in an online rally session with collisions turned on, you will be slowed down if another driver is blocking your way, or you may end up in a collision or bump which will certainly not do any good for your personal best.

So if you are a real perfectionist (or you are obsessive) you can work your way through the time trials and dedicate yourself without any obstacles in your path. I think it is great that you can see the ghosts of your selected friends. In this case, obviously, there are no collisions or distractions.

The problem with dedicating yourself to the time trial mode is that there is no way you will do everything in one sitting (obviously!). There is no way to save your progression so when you next fire up Dirt 3 and you enter the time trial mode, the options (race mode, track, car class) have resorted back to the game's default and you have to remember where you have got to. I had to simply have a text document which I would regularly update with the next race I was due to do. No a problem, just an inconvenience.

Well, I did work my way through the time trial mode and I found I wasn't too bad considering they are WORLD RANKINGS! I wasn't brilliant either, considering I was competing against people with steering wheel set ups. It is impossible for one to honestly gain a true world record because you have a number of cheaters too. These people install software that enables them speed boosts. It is easy to spot a cheater so at least you know of the true honest players you are competing against. Cheaters stand out. Their ghosts move along the track unnaturally, their personal best times tend to be in seconds rather than minutes for, say, a 3 minute track.

On the other hand, there aren't many PC gamers, especially PC gamers with rigs powerful enough to play Dirt 3. So due to the low numbers of competition maybe it is easy to rank well in the world rankings, at least easier than on XBOX or PS3.

Below I have included a few screen-shots of the world rankings I am happy with. Maybe if I had a steering wheel set up I would have done even better....
















































Dirt 3 Add-Ons Owned

People believe that in order to max out Dirt 3 and complete every achievement you need to purchase every Dirt 3 downloadable add-on content. Somebody asked me "how did you manage to complete everything in Dirt 3? It must have cost you a fortune in DLC!!". Firstly, gaming DLC is not expensive in the grand scheme of things. Secondly, you only need a small percentage of the DLC available in order to complete the game. I only purchased what I needed as I went through the game in order to complete the next achievement. I also downloaded the Mini Cooper S for the shear fun of it!


The screenshot above shows all the DLC packs I have purchased. If you download these then you don't need to download the following mainly because most of the following are included in the packs:
  • Ken Block Special Pack
  • Lancia Stratos Car Pack
  • Peugeot 205 T16 EVO 2
  • Ford Mustang GT
  • Saturn Sky
  • Citroen C4 Rallycross
  • Horn Pack
  • BMW M3 Rally
  • Lancia Delta S4 Car Pack
  • Ford Focus ST Rallycross
  • Scion tC
  • Chevrolet Camaro SSX Concept Car Pack
  • Teams and Cars Unlock Pack
  • Colin McRae Vision Charity Pack
No way would I purchase the Teams and Cars Unlock Pack, this contains content you will unlock for free within the game anyway!


General Career Statistics

General career statistics is something you cannot compare with your friends within the game. So I thought I'll post a few screenshots and if anyone wants to comment or compare then please do....


273 career wins. How do you compare........?


Fanbase Tier 1,207,000. How do you compare.........?


How many hours have you spent in the game.....? What is your longest drift or jump........?


What is your average finish position................?


Dirt 3 Trophy Cars

Cars unlocked during the Dirt 3 online career stand out as trophy cars due to their colour (gold, silver or bronze). Using these in online sessions make a statement to fellow players you have reached a specific milestone in your career.



The Rhys Millen Racing PM580 is my all time choice of car for Trailblazer races. It is just an added bonus I get to use a gold one. It pocesses the perfect balance between speed, acceleration and handling.




The Ford Fiesta Gymkhana 3 is my all time choice of car for Gymkhana, Outbreak, Transporter and Invasion matches. As above, this is also an added bonus I get to use a silver one.





The VW Racing Touareg 2 was initially my preferred car from the RAID group. I then moved onto the Bowler Nemesis for the increased speed, acceleration and handling



The Ford RS200 was my car of choice throughout most of my Dirt 3 career. To me this definitely seems the fastest Group B car. I migrated to the Audi Quattro for the increased 4-wheel drive handling with less chance of crashing.







The Chevrolet Camaro SSX Concept White was purchased with the Power and Glory car pack and looks awesome. The Ford Mustang GT Concept White was purchased with the Mud and Guts Car Pack and looks even more awesome. Both of these cars were briefly my preferred choice of the RMR PM580 because they were so much fun to drive and look at. I then realised neither of them perform as well as the RMR PM580, so I went back to that.





Summary

Well this has been a showcase of my achievements in Dirt 3 and am very proud of it! It was one of my most enjoyable gaming experiences. I will be providing further content looking in more detail at the cars, tracks and gaming modes and I will also be providing hints, tips, guides and thoughts on various aspects of the game. Please subscribe to my blog via the link at the top right of this page. 

Please comment with your own thoughts, experiences and achievements below. I have not yet met anyone who has maxed the game out but I know you're out there so make yourselves known and share your experiences.

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